Saturday, November 21, 2009

My impression of Assassin Creed: Bloodlines

Assassin's Creed is of the well-respected series and has a humongous fan-base . Ubisoft decided (with good intentions) to give the psp owners a taste of this franchise. The hype for "Assasin's Creed: Bloodlines" started earlier this year with all the "shiny" trailers and screenshots popping up one on the internet. Although I hadn't played any of the other versions but was sure that game with such a standing and ubisoft as its developers this game would surely be good. But somehow when I finally got my hands on it and was one hour into it I didn't quite felt that way anymore.

The graphics of the this game are awesome, in fact one can think that all the amount of detail has been given in making it a graphical masterpiece. Lighting has been rightly used which adds to the eye-candy. However the camera system at some times can become pure nonsense. Like, when your in a corner, it just goes berserk. Specially in the 'kill the witch' stage. The witch, itself is a problem, and if you happen to get cornered, most of the times the camera goes off focus and the screen becomes totally black while the fiend continues her assault with persistence. I'm sure most of you will say, "Why don't you use the free camera?". I'll tell you why don't I use the free camera, because its useless then. No matter whichever way I try to move it I am not able to see what's ahead. The only solution i've found yet is try to get Altair in the middle, which in itself is a grave task during fights as once you've engaged with an enemy only combat friendly controls take over which don't allow you to run.

Another thing that I really hate is its mind boggling controls which vary with the occasion, if I'm on solid ground they're different, when at the edge of a high place they're different and so on. What really ticks me off is when an enemy is near by and also besides it is an item, the triangle button would toggle frantically from "Pickup" to "Target" and back. Even running on rooftops is awkward. In the first stage, on the rooftop of the building besides the safe-house, where you have to cross a log to get over it. When you reach the log, at times, you just get stuck on its end and then for some moments you can't move anywhere.

Apart from these nuisances the game is okay to kill time, the upgrade system is also nice. I still haven't finished the game yet but i've read people saying that the game is just too short. Well, I really can't say anything about it, even if it is true, that's ok.

This game, in my opinion, should have been an iconic classic considering its history, but..., oh well I guess that, "Everything that shines is not gold".

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